Saturday, June 20, 2009
Trees!
Here's a tree I whipped up this morning, 50 triangles, 256 texture, 256 transparency map. I have another one I worked on earlier that isn't animated yet, I'll post it when I get it done tonight. I'll be working on a few different styles for the rest of the day as well. I'm not an animator by the way, I was just seeing if I could get it to move like a tree. Close I think, but no cigar.
I've replaced the old shrub with one I made the other day, looks less like lichen.
Critique is always welcome.
Monday, April 20, 2009
Dominance War 4
Sunday, February 1, 2009
Next project for demo reel, a submarine
Here is my next project for my demo reel, a submarine based on krill and squid shapes. The final design is at the top of the first sheet, with a head on pic on the right edge of the page. The general shape of it is finished, I'm just working out the details on it now. It's going to be a fairly large sized model, so it needs a lot of the smaller detail to be worked out.






Wednesday, January 28, 2009
Modeling progress, learning a thing or two about texturing.
I'm actually surprised how much I enjoy prop modeling. The objects are usually quicker to unwrap than full scale models so I can get to the fun part of texturing a lot faster. I like the "Shea's Parkatorium" sign alot. The model is dirt cheap, but the texture adds a lot to it. The neon tubes inside the sign were fun to simulate.





Monday, December 15, 2008
Saturday, November 29, 2008
Demo Reel Projects
Here's an update on how my demo reel projects are coming along.
First, my underwater environment. It turned out good, but not great. I'm going to be working on this one a lot later on. Then there is my robot that I'm working on, it can turn into a ball and roll around. Last is my creature, some armor concepts for it, and for it's deceased rider.





First, my underwater environment. It turned out good, but not great. I'm going to be working on this one a lot later on. Then there is my robot that I'm working on, it can turn into a ball and roll around. Last is my creature, some armor concepts for it, and for it's deceased rider.






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