Tuesday, December 29, 2009

A little project, with more to come




About an hour and change of work, modeling, unwrapping, texturing, and some really simple lighting.

Monday, June 29, 2009




Here are some pictures of ZBrush sculpts I worked on a few months ago. One is the space mutant from this island earth, an old movie from around the 50s. The lizard is from my own imagination.

Saturday, June 20, 2009

Deceased warrior



Here is my bronze-age native warrior, who has seen better days. Pose on him is very WIP, I didn't realise I had basically just given him a T-pose until a while after this render when someone pointed it out to me. I'm quite happy with the model though, I had a lot of help from my mentors and classmates on it.

Life Drawing reel



Here is my life drawing reel, I'm fairly pleased with how much I learned in the last 2 years, and I'm looking forwards to continuing that trend.

Trees!



Here's a tree I whipped up this morning, 50 triangles, 256 texture, 256 transparency map. I have another one I worked on earlier that isn't animated yet, I'll post it when I get it done tonight. I'll be working on a few different styles for the rest of the day as well. I'm not an animator by the way, I was just seeing if I could get it to move like a tree. Close I think, but no cigar.

I've replaced the old shrub with one I made the other day, looks less like lichen.

Critique is always welcome.

Monday, April 20, 2009

Dominance War 4

Here is my model for dominance war 4, check out the whole dealy here:
http://www.gameartisans.org/forums/showthread.php?t=8185

Here is what I am thinking of using for my beauty shot camera angle. Problem with the beuty shot is that it isn't going to show off his details well from this angle.

Sunday, March 1, 2009

Heres my current progress up for my warrior




Sunday, February 1, 2009

Next project for demo reel, a submarine

Here is my next project for my demo reel, a submarine based on krill and squid shapes. The final design is at the top of the first sheet, with a head on pic on the right edge of the page. The general shape of it is finished, I'm just working out the details on it now. It's going to be a fairly large sized model, so it needs a lot of the smaller detail to be worked out.

Wednesday, January 28, 2009

Modeling progress, learning a thing or two about texturing.

I'm actually surprised how much I enjoy prop modeling. The objects are usually quicker to unwrap than full scale models so I can get to the fun part of texturing a lot faster. I like the "Shea's Parkatorium" sign alot. The model is dirt cheap, but the texture adds a lot to it. The neon tubes inside the sign were fun to simulate.